Introduction
LoreOwl is a desktop app for game teams. These pages show how to set it up and use it.
LoreOwl keeps a game project's version control, assets, issues, builds and player data in one desktop app. It works with Godot, Unity and Unreal Engine. The app runs on Windows.
Getting started
Install LoreOwl, sign in and create a project.
Import a project
Bring a project in from a folder, a zip, Git or Perforce.
Builds
Build your game and upload it to itch.io, Steam or Epic.
Analytics SDK
Record sessions and your own events from a shipped game.
Integrations
Use the vault from Blender, Maya, Photoshop and nine other tools.
Add-ons
Add the Vault and Analytics to your engine's editor.
What LoreOwl works with
| Area | Supported |
|---|---|
| Engines | Godot, Unity, Unreal Engine |
| Build targets | Windows and Linux for every engine. macOS for Unity. Web is coming soon. |
| Stores | itch.io, Steam, Epic Games Store |
| Notifications | Slack, Discord |
| Applications | Blender, Maya, 3ds Max, Houdini, Substance 3D Painter, Photoshop, Krita, Aseprite, Tiled, Reaper, FMOD Studio, Wwise |
Former name
LoreOwl was called Hyperstone. Some installed files still use the old name, for example the
Blender add-on folder hyperstone_addon and the Reaper script folder Hyperstone. Do not rename
them. LoreOwl uses these names to update the files in place.