LoreOwl

Add-ons

Add LoreOwl's Vault and Analytics to your engine's editor, and install vetted community add-ons.

Open Addons in the sidebar. Select an add-on, then install it for a project under Projects.

Install, update and turn off

Each project row shows the add-on's state and one main button: Install, Update, Restore or Turn on. The ⋯ menu has Turn off and Reinstall.

  • LoreOwl tracks the files it installed. If you changed one, Update asks whether to keep your version.
  • Restore puts back files that were changed or deleted.
  • Turn off disables the add-on in the project and leaves its files on disk.

Vault

Browse your organization's vault inside the engine, add assets to the project, and update them when a new version is uploaded. Keep LoreOwl open while you use it. The add-on uses LoreOwl's sign-in.

GodotUnityUnreal
Open it fromThe Vault tab next to the FileSystem dockWindow > LoreOwl > VaultWindow > LoreOwl Vault
Assets go tores://imported/The open folder, or Assets/Imported/Game/Imported
NeedsTurn it on in Project Settings > PluginsUnity 2021.3 or laterUnreal 5.3 or later. Restart the editor after installing.

Each asset has Add to project, Update to vN and a button to show it in the engine's file browser. In Unity, you can also drag an asset into any folder. Updating keeps every reference to the asset connected. The vault shows which projects use each asset.

Analytics

Adds the Analytics SDK so you can write your own events. Sessions and playtime work without it. Builds send data only when Analytics is on at build time. See Analytics SDK.

GodotUnityUnreal
Any supported versionUnity 2021.3 or laterUnreal 5.3 or later, with Visual Studio and C++

Task Manager

Turns TODO: comments into issues. It runs in LoreOwl, not in the engine. See Issues.

Community add-ons

Community lists add-ons made by other people. LoreOwl checks each one and pins it to a tested version. The details show the author and the licence. LoreOwl lists only add-ons with permissive licences, such as MIT, Apache 2.0 and BSD.

EngineAdd-ons
GodotAseprite Wizard, Beehave, Dialogue Manager, gdUnit4, Godot State Charts, GUT, Phantom Camera, SmartShape2D, Sound Manager
UnityGraphy, In-game Debug Console, NaughtyAttributes, Runtime Inspector & Hierarchy, Simple File Browser, UniTask, VContainer
UnrealAsync Loading Screen, Flow Graph, Kawaii Physics

Unreal community add-ons are built for specific engine versions. If none matches your project, the row says which versions are available.

Built into the engine

For Unreal, Built into the engine turns on plugins that ship with Unreal, such as Common UI, StateTree, Modeling Tools and PCG. LoreOwl only switches them on in the .uproject file. It copies nothing. Unreal 5.3 or later.

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