LoreOwl

Aseprite

Upload the sprite you have open in Aseprite as a PNG, through the running LoreOwl app.

Upload

With a sprite open, choose File > Scripts > Upload to LoreOwl vault.

LoreOwl uploads a PNG copy of the sprite, named after its file, or Untitled if it is not saved. Your sprite and its saved state do not change.

The first time, Aseprite asks to let the script read a file and open a connection. Allow both, and tick Don't show again.

How it connects

The script talks to the LoreOwl app on your own computer, and the app does the upload. No token is kept in Aseprite. LoreOwl must be open and signed in.

Install

  • Location: An extension named loreowl in %APPDATA%\Aseprite\extensions, or under ASEPRITE_USER_FOLDER if you set it
  • Versions: Aseprite 1.3 and later

After installing, restart Aseprite.

Limits

  • Uploads a PNG only, not the .aseprite file or a sprite sheet.
  • The name comes from the file. There is no name field.
  • No browsing or placing vault assets in Aseprite.

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