Blender
Browse the vault, bring assets into your scene, and upload a .blend with its textures.
Open it
Press N in the 3D viewport and open the LoreOwl tab.
What you can do
- Browse. Search, filter by type and tag, sort, and select Load more. The panel also shows your storage use.
- Place Asset. Download an asset into the project folder and import it into the scene.
- Place Selected Assets. Download several assets into a folder you choose. Choose whether to skip or overwrite files that exist.
- Export and Upload. Export the scene as glTF, FBX, OBJ or USD and upload that. You can add a thumbnail from the viewport.
- Upload Current .blend. Save the file, then upload it with the files it references. Files the vault already has are linked, not uploaded again.
Before an upload, the panel tells you about missing files and image sequences. Files outside the
.blend file's folder are left out unless you include them.
Import formats
| Format | How it is imported |
|---|---|
| FBX, glTF, GLB, OBJ | Blender's own importer |
| USD, USDA, USDC, USDZ | Blender's USD importer |
| .blend | Choose collections, objects, materials or meshes to append or link |
Install
- Location:
%APPDATA%\Blender Foundation\Blender\<version>\extensions\user_default\hyperstone_addon - Versions: Blender 4.5 and later. Each Blender version has its own row, so install once per version.
After installing:
- Restart Blender.
- In Edit > Preferences > Add-ons, turn on LoreOwl.
- Press
Nin the 3D viewport and open the LoreOwl tab.
Limits
- An image sequence uploads as its first frame only.